Town: Iyuzeld Jiqqirsork-desdunk

Iyuzeld Jiqqirsork-desdunk

Iyuzeld Jiqqirsork-desdunk
Example Gnollish architecture.
StateCity-state of Yastas
ProvenceKïlxcïäj Principality
RegionEkoqequja Holt
Founded1022
Community LeaderLord Trorgez vyim Fɪgseʤine
Area5 km2 (2 mi2)
Average Yearly Temp0°C (32°F)
Average Elevation2014 m (6607 ft)
Average Yearly Precipitation237 cm/y (93 in/y)
Population1237
Population Density247 people per km2 (618 people per mi2)
Town AuraCharm
Naming
Native nameIyuzeld Jiqqirsork-desdunk
Pronunciation/jiqˈqirsork/ /desˈduŋ/
Direct Translation[different; distinct; various] [spelling]
Translation[Not Yet Translated]

Iyuzeld Jiqqirsork-desdunk (/jiqˈqirsork/ /desˈduŋ/ [different; distinct; various] [spelling]) is a temperate Town located in the Kïlxcïäj Principality of the City-state of Yastas.

The name Iyuzeld Jiqqirsork-desdunk is derived from the Gnollish language, as Iyuzeld Jiqqirsork-desdunk was founded by Shtigneng vyim Rolɑrtɑrusg, who was culturaly Gnollish.

Climate

Iyuzeld Jiqqirsork-desdunk has a yearly average temperature of 0°C (32°F), with its average temperature during the summer being a cold 5°C (41°F) and its average temperature during the winter being a freezing -6°C (22°F). Iyuzeld Jiqqirsork-desdunk receives an average of 237 cm/y (93 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Jiqqirsork-desdunk covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2014 m (6607 ft) above sea level.

Overview

Iyuzeld Jiqqirsork-desdunk was founded durring the early 11th century, by Shtigneng vyim Rolɑrtɑrusg. The establishment of Iyuzeld Jiqqirsork-desdunk was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Shtigneng vyim Rolɑrtɑrusg struck deals with nearby nations and communities to establish Iyuzeld Jiqqirsork-desdunk as a prison colony.

Iyuzeld Jiqqirsork-desdunk was built using the conventions of Gnollish durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Jiqqirsork-desdunk is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Iyuzeld Jiqqirsork-desdunk is buildings are arranged arround a network of spacious canals streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Iyuzeld Jiqqirsork-desdunk's minimaly adiquite has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Iyuzeld Jiqqirsork-desdunk hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. This wealth has brought the town nothing but neurosis, if you can believe your eyes. Everyone acts as if you’re out to take a piece of them. Every door is locked and every window barred. Efforts are made to make you feel welcome, but only in the public areas of the town, particularly the market.

Civic Infrastructure

Iyuzeld Jiqqirsork-desdunk has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Jiqqirsork-desdunk.

Iyuzeld Jiqqirsork-desdunk has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Jiqqirsork-desdunk has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Jiqqirsork-desdunk has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Jiqqirsork-desdunk has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Jiqqirsork-desdunk's public wards, blessings, and other arcane systems.

Iyuzeld Jiqqirsork-desdunk has an Scientific Academy which provides higher education in the natural sciences.

Iyuzeld Jiqqirsork-desdunk possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Iyuzeld Jiqqirsork-desdunk's grid is powered by a boiler and turbine based power plant.

Iyuzeld Jiqqirsork-desdunk has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Iyuzeld Jiqqirsork-desdunk has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iyuzeld Jiqqirsork-desdunk is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Iyuzeld Jiqqirsork-desdunk's town hall was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

In Iyuzeld Jiqqirsork-desdunk the milk never sours.

The Necrocraft near Iyuzeld Jiqqirsork-desdunk are known to be almost tame, such that they can be put to domestic use.

Iyuzeld Jiqqirsork-desdunk's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Invocation energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5022 m2
    • Cattle and Similar Creatures: 309
    • Poultry: 3711
    • Swine: 247
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 123

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 5

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

370 of Iyuzeld Jiqqirsork-desdunk's population work within a Foundational Occupation.

769 of Iyuzeld Jiqqirsork-desdunk's population do not work in a formal occupation, but do contribute to the local economy. 98 (8%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Iyuzeld Jiqqirsork-desdunk is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of protected Iyuzeld Jiqqirsork-desdunk's harvest from an army of bandits. Iyuzeld Jiqqirsork-desdunk created a local delicacy in 's honor which is served at festivals.

History